![]() The generated project file depends on the selected tool chain in STM32CubeMX Please note that all project files are not present at the same time. The active tool chain is set from STM32CubeMX and is set to STM32CubeIDE by default. ![]() Compiling for Target Hardware Ĭompiling projects for STM32 Evaluation Kits is quite simple for TouchGFX Board Setup based applications.Įach TouchGFX Board Setup contains project files for GCC, STM32CubeIDE, IAR and Keil: The TouchGFX Environment can be launched either from C:/TouchGFX/4.18.0/env/MinGW/msys/1.0/msys.bat or from the shortcut added to the Windows start menu, named "TouchGFX x.y.z Environment" where x, y and z describe the version number.Īfter launching the TouchGFX Environment and navigating to the TouchGFX Application root folder, the simple command below can be executed to produce a simulator.exe file.īefore being able to compile with GCC or Visual Studio, Run the Generate command from TouchGFX Designer. TouchGFX includes a MinGW environment, that comes preinstalled with a GCC compiler and GNU Make, making it easy to execute the generated Makefile for the PC simulator. The makefile is located at /simulator/gcc/Makefile There are two options for compiling projects for the PC Simulator GCC and Visual Studio.īoth of these options are always available, since they are generated by TouchGFX Designer. When compiling a TouchGFX application, there are two options compiling for the PC simulator or compiling for the target hardware. This section describes how to go from TouchGFX application code to executing program, that is how to compile and flash in a specific setup. ![]()
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